
Within the last week, most of the western world has seen the release of the latest games in the Pokemon series: Black and White versions for the Nintendo DS. They have already been released in Japan, Europe and North America, with an Australian release to follow very soon. These games mark the start of the fifth generation of the Pokemon series, taking it to new heights.
The games are set in the region of Unova, a land farther away from any of the previous regions visited in the Pokemon series (Kanto, Johto, Hoenn and Sinnoh). As with all Pokemon games, you start out as a fresh new trainer, ready to get their first Pokemon from the local expert, Professor Juniper. Unlike past games, you are not alone in your quest, as you are joined by your two childhood friends: the slightly airheaded, but strong willed Bianca, and the ever knowledgeable Cheren. After your first battle (which results in your room being trashed - no joke

) the three of you will embark on your quest and will meet each other many times down the road, with both of them serving as rivals (double the rivals, double the fun).
Along the way, you will also encounter the nefarious Team Plasma, who seek to liberate Pokemon - whom they see as oppressed by people - to make the world better. However, they aren't as kind-willed as they seem. They are willing to take any measures necessary to achieve their goal, including stealing and attacking others to 'liberate' their Pokemon.
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So, that's the little introductory spiel, so now let's get to the real interesting stuff. What does this new game to offer? Well, it turns out there's quite a bit in here that will entertain not only long-time fans, but also new fans as well:
- New Pokemon: This generation adds 156 new Pokemon - the most out of any single generation yet - which brings the grand total to 649. However, Pokemon from previous generations will only become available once you have defeated the Pokemon League. You will have to rely solely on the new Pokemon for the main quest, which means old-time fans will have to rethink some of their strategies.
Even with that, not all of the older Pokemon are in the games. In order to complete your Pokedex, you'll have to transfer them from any of the fourth generation DS games through the Poke Transfer. With that in mind, you'd better start now if you want to catch 'em all.
- New visual aspects: The games use a higher level of 3D rendering than the previous generation, which leads to some very impressive landscapes. Overall, the cities and routes have more visual flair to them, and there are some areas where the visual glory is breathtaking. The best example is when you walk across Skyarrow Bridge, and the camera zooms out to give you a birds-eye view of the entire crossing. Castelia City is also a delight, as it actually looks like a real city, and not just some collection of about half a dozen buildings.
There's a new visual style present in the battle scenes as well. Now the pokemon are fully animated and move around during the battle, instead of just being static sprites on a screen. The camera also zooms in and out during attacks, making the turn progression seem a little more dynamic. The battle animations also seem swifter, making battling in general go much quicker.
- Seasons: Seasons will pass in the land of Unova, and each route will appear different depending on the season. Each season lasts only one month of real time, meaning the cycle of four only takes four months to get through. This is handy because in different seasons, some routes have different pokemon, or have different areas with item opened up.
- Triple/Rotation Battles: Much like how the third generation added double battles, this generation adds a new mode where you can send three pokemon out at once. However, it's not as simple as it seems. During a triple battle, the positioning of your pokemon is key to who can attack what opponent. With a rotation battle, only the Pokemon up front can attack, but you can change the ordering if needed. Your opponent can do the same, which means a rotation battle involves a lot of bluffing and trying to anticipate your opponent's moves.
- Connectivity Enhancements: One of the biggest enhancements to multiplayer play comes in the form of the Entralink. This allows you to connect to another player's game of Black or White and enter their own game world. You can meet with them wherever they are to battle, trade or even go on special missions for rare items. This trumps the old method of having to go to a Pokemon Center to trade or battle others.
There's another new feature that extends the game beyond the game cartridge itself. It is called the Pokemon Dream World, and it is an online service that you can operate through your web browser on your desktop computer. How is works is that you send a Pokemon from your game to the dream world (via a Wi-fi router) and when you log in to your account, you will be able to use your Pokemon to find rare items, and other Pokemon that cannot be found in the games. When you are finished, you send your Pokemon and anything you find back to your game for you to enjoy. (Note: The Dream World service is being delayed while Nintendo increases it's resources for it. It was overwhelmed when it first opened in Japan, and they don't want to repeat that for the worldwide release. At this time, they're saying it will become available on March 30th, so it isn't long now.)
- Pokemon Musical: A sidequest that is analogous to the Contests of earlier games.
- Battle Subway: Also analogous to the Battle Tower of previous games.
In addition to the new features, the story itself has been bumped up. There is more emphasis on the characters themselves, especially with the Team Plasma quest. Along the way, you'll meet the enigmatic trainer known only as N, and Team Plasma's leader, the excessively-dressed Ghetsis (look him up and you'll see what I mean). Also, they've made the finale to the main quest an actual grand finale, with the plot taking a few twists and turns on the way. This should please those who think that previous pokemon games have usually had a thin storyline.
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Now, that's all nice on paper, but what about the most important part: the impression it will leave on the player? Well, I was able to get Pokemon White the day it came out in North America, and I can say that it fulfills all the promises made. The new enhancements make the game feel fresh, yet familiar at the same time. The storyline has definitely been improved, and I'm glad to see that we get to know not only a few key characters, but also the different rivals, and even the gym leaders get more screen time over the course of the story.
While I'm only part-way through the main quest (I have the first three badges at this time) what has happened so far has me eagerly waiting for what's next. It's not just gyms anymore, but Team Plasma or N could be right around the corner, waiting to strike again as they have so many times already.
Visually, the game is breathtaking, and while I haven't played with the new connectivity features yet, they seem interesting enough to have me looking forward to using them. Also, the difficulty seems set at the perfect level, with it not being too hard, but still having points where I have to be careful or risk losing (Word of advice: watch out during the second gym. It's harder than it seems).
In closing, whether you're young or old, a diehard fan, a newbie, or someone who hasn't played Pokemon in a while, I'd strongly suggest you give these games a try. I'm already loving them, and I was actually skeptical about them when they were first announced last year.