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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Sun Aug 23, 2009 6:33 pm |
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| Animation Source is my home! |
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Joined: Fri Dec 31, 2004 8:14 am Posts: 5673 Location: France
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Quote: I wanted to do a comic strip a long time ago, but the lack of companionship took the motivaion out of me to at least try. I never got a reply. Aww, that's a real shame, because your artworks are really good  And I love comic strips! I noticed something wrong with your "random scribbles 1" though : Molly & Kit hadn't met before Plunder & lightning, so they couldn't be 10 and 4 AND be together 
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OPUS
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Aug 24, 2009 3:09 am |
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Joined: Sat Jun 06, 2009 6:39 pm Posts: 117
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I know, but I tend to practice characters by drawing them at different ages just to see how it comes out. 
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Eclipse
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Aug 24, 2009 8:59 am |
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Joined: Wed Nov 02, 2005 12:54 am Posts: 434 Location: In the SEA
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Very nice sketches. Look pretty official as well ^^ I see a potential storyboard artist XD I can help out in the animation proper, although I'm still practicing to get the original TS style. Plus music performance on the violin... I think I mentioned this already XD Those are my two strengths at the moment. ^^ Can't think of anything else to contribute in regards to this. I just realized... we're gonna need an important set of people. The voice actors. Perhaps someone can head the recruiting of that one. I tip my hat off to whoever can get Kit's voice and emotion like in the show. 
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0x7B
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Aug 24, 2009 10:19 am |
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Joined: Wed Jun 10, 2009 3:53 am Posts: 210
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OPUS wrote: I know, but I tend to practice characters by drawing them at different ages just to see how it comes out.  They do look great, and Becky too. I really like ones where Becky is made up like she was in "Bringing Down Babyface", she looks great! You'll be a real asset as an artist for the VS if enough stories are written/assembled. Particularly if the characters get a chance to age at all. You're so good at aging them believably. eclipse wrote: Very nice sketches. Look pretty official as well ^^ I see a potential storyboard artist XD More like a Key frame Artist! http://en.wikipedia.org/wiki/Key_frameeclipse wrote: I can help out in the animation proper, although I'm still practicing to get the original TS style. Plus music performance on the violin... I think I mentioned this already XD Those are my two strengths at the moment. ^^ Can't think of anything else to contribute in regards to this. I just realized... we're gonna need an important set of people. The voice actors. Perhaps someone can head the recruiting of that one. I tip my hat off to whoever can get Kit's voice and emotion like in the show.  Woah!  One step at a time! We haven't even collected any stories yet! If we ever get to the point where there is enough animation to add voices, I'll be amazed. I certainly hope we do get that far though! 
_________________ Check out the TaleSpin Virtual Season section of the TSS site for news and information about the project!
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OPUS
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Aug 24, 2009 6:19 pm |
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Joined: Sat Jun 06, 2009 6:39 pm Posts: 117
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Thanks, guys! If we get off the ground I'll try my very best. I did like a year ago a small animation. I believe this one has 16 frames, or so I think. That tail is wrong aand the movement flow is ugly, but I was never too interested on correcting it. I was thinking at the time how a youg Kathy Dood would look as she was graduation out of high school... 
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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Aug 24, 2009 7:00 pm |
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| Animation Source is my home! |
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Joined: Fri Dec 31, 2004 8:14 am Posts: 5673 Location: France
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That's great, Opus  Although I think that making drawings is more realistic - keep in mind that making an episode of a series like Talespin costs something like half a million, with something like 20 animators and one or two months of production... But we couldt add one or two animations here and there, sure.
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OPUS
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Aug 24, 2009 7:09 pm |
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Joined: Sat Jun 06, 2009 6:39 pm Posts: 117
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I know. An animation is out of the question, but maybe animated avatars and promotionals avatars to bring people to see it. This, for example, took me about 2 hours to do. I'm sure that if they are colored they could be a great publicity. Of course if someone colors them and inks them that would be easier for me too. 
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0x7B
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Tue Aug 25, 2009 5:56 pm |
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Joined: Wed Jun 10, 2009 3:53 am Posts: 210
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steet wrote: That's great, Opus  Although I think that making drawings is more realistic - keep in mind that making an episode of a series like Talespin costs something like half a million, with something like 20 animators and one or two months of production... But we couldt add one or two animations here and there, sure. I agree, I've seen that animation before and it's still very good. While yes, doing very much animation is out of the question, you can't ignore how much computer technology has progressed in almost twenty years. The pilot episode of "South Park" was done using stop motion animation with construction paper cutouts. It was tedious and inefficient, which is why they used computer animation ever since. I'm not suggesting the animation be all computer animation, but a certain amount of computer assistance would greatly speed the process. For example using a toon shaded version eclipse's Sea Duck model along with Opus' character art all on a hand drawn background. CGI could be used to render most inanimate objects (with toon shading) while character cels would be hand drawn. Computers would be used to ink and color cels and backgrounds, as well as assemble the cel layers into frames, and the frames into completed animation. We might only get a few seconds of full color animation, but I would love to see even that. Scenes using mainly CGI and little hand drawn animation, such as aerial sequences, might be easier (and faster) to produce than you might think and still look like traditional hand drawn animation. Even if CGI isn't used directly, it could still be used as a guide for artist to trace over as was done in the actual show. Opus' great on-model characters + eclipse's great 3D modeling = great animation waiting to happen! All we need now is stories. Of course this thread's been up for less than a week, so it probably just needs more time to catch on. Dragon Tamer wrote: Sounds interesting. I wouldn't be able to contribute much, but it sounds interesting. You don't have to contribute "much", just help however you can.  Giving feedback on our ideas and /or sharing you ideas would be a big help.
_________________ Check out the TaleSpin Virtual Season section of the TSS site for news and information about the project!
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Dragon Tamer
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Wed Aug 26, 2009 3:58 am |
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0x7B wrote: Dragon Tamer wrote: Sounds interesting. I wouldn't be able to contribute much, but it sounds interesting. You don't have to contribute "much", just help however you can.  Giving feedback on our ideas and /or sharing you ideas would be a big help. Good, because that's about all I can do.
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OPUS
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Wed Aug 26, 2009 6:01 am |
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Dragon Tamer wrote: 0x7B wrote: Dragon Tamer wrote: Sounds interesting. I wouldn't be able to contribute much, but it sounds interesting. You don't have to contribute "much", just help however you can.  Giving feedback on our ideas and /or sharing you ideas would be a big help. Good, because that's about all I can do. Feedback could and is going to be a big helper on this. I'm happy that I only work 6 hours and that the rest of the time is for me, however something like this requires a lot of motivation, and feedback is fuel because in my case I know that people cares and is really expecting something to happen. That’s a BIG plus! Without it, all of these would feel hollow because there is really no one going to pay for anything. I'm always been a fan for Talespin, but I guess this will turn me even more, and it will force me to do some research too. I've always dream of becoming an animator, and even know knowing that I may work unofficially at least as a storyboard artist or something alike makes me feel good about myself. Believe me, being an animator student for one semester and then dropping out because of RL problems sucks and hurts deep inside. I do hope that I'll get back in as soon as I can, but for now I'm more that happy and truly implore this to happen. I also love to write, although is not my big thing I can manage I do know that self-satisfaction is something also worthwhile, so I'm good there, but I do appreciate everyone who adds his grain of sand onto this. I seriously appreciate it. I was watching today some of Don Bluth's videos and recommendations about animating. The guy is truly inspiring. Here are some videos that some of you guys can watch to see how amazing he is: http://www.donbluthanimation.com/tips.php?c=1&t=99I'm seriously thinking about buying his videos in not a so distant future. If there is anyone out there who'd like to contribute in anything from giving feedback to writing or to drawing please come and join us on this artistic pursue. Just for fun and discovery and who knows, but something unexpected may come out of these. I'm positive. 
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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Wed Aug 26, 2009 10:57 am |
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Joined: Fri Dec 31, 2004 8:14 am Posts: 5673 Location: France
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Quote: however something like this requires a lot of motivation, and feedback is fuel because in my case I know that people cares and is really expecting something to happen Tell me about it. I couldn't have created sites like these if it weren't for a great deal of motivation AND feedbacks. And I'm always disappointed when I create something that no one comments about (like new possibilities), because I don't know if the visitors are using it or not. So yes, I can understand that...
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Eclipse
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Thu Aug 27, 2009 1:30 pm |
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Joined: Wed Nov 02, 2005 12:54 am Posts: 434 Location: In the SEA
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Yeah motivation can do so much. Was studying it just a few moments ago for my General Psychology subject  So initially the plan is to get a story. Am I right?
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0x7B
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Thu Aug 27, 2009 3:47 pm |
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Joined: Wed Jun 10, 2009 3:53 am Posts: 210
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Eclipse wrote: So initially the plan is to get a story. Am I right? Pretty much. Some issues still need to be addressed such as how exactly the project should be managed and coordinated because we wouldn't want multiple similar stories or stories that contradict each other. For example, suppose two stories that give different back-stories for the same character are submitted, which one should be chosen and who should decide?. I'm trying to come up with a good way to handle situations like this that's fair to everybody but it's turning out to be a little more complicated than I planned. When I come up with something that I think will work, I'll post it. In the meantime, I'm certainly open to suggestions. BTW eclipse, I read your fic "Tear In the Sweater" and it's quite good! If you want to write for the VS too, I surely wouldn't argue!
_________________ Check out the TaleSpin Virtual Season section of the TSS site for news and information about the project!
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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Thu Aug 27, 2009 5:43 pm |
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| Animation Source is my home! |
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Joined: Fri Dec 31, 2004 8:14 am Posts: 5673 Location: France
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Well, I think that one person should maybe give a direction (an arc, as you said) to the VS, so that the writers will be able to make their own ideas BASED on that direction. As for contradictions, maybe each writer would have to refer to the coordinator with the basic idea/scenario of what they're intending to write, before actual writing. It could save up a lot of time.
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