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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Sep 07, 2009 7:11 pm |
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0x7B wrote: steet wrote: ...maybe you should add line jumps / paragraphes. Also, I believe the main big difference is that for screenplays, you don't explain the thoughts of the characters - for now I can't decide if it's a good thing or not. It seems better to feel like watching an episode, but at the same time we don't see the character faces/animations so it's making it more difficult to guess what they have in mind. Breaking up the action blocks into easier to read paragraphs is no problem.  As for expressing thoughts and feelings, that's not too hard either. Thoughts and/or feelings are expressed through action and/or dialogue, so in the example, I replaced "Ms. Cunningham's not going to be happy...Kit thought" with the action "Kit sighs and shakes head at the sight of the soggy cargo". I could have gone the other route which would've been to express that internal thought as dialogue, such as "KIT / (softly to himself) / Ms. Cunningham's not going to be happy...". The easiest way to express thought/feelings is to pair up two or more characters and simply have them talk to each other. For situations where a character is alone, thoughts/feelings can be expressed with actions or by having the character (briefly) talk to himself/herself. Much like Rebecca does in A Star Is Torn when she's alone at the cafe: "Baloo's some friend! Something fishy's going on and he won't even listen." She spends a lot of time alone in this episode so she does the 'thinking aloud' bit quite often. The 'thinking aloud' trick works well as long as it's not overused to the point where it becomes a distraction. Thoughts can also be expressed with a voice over, but I can't think of a single time that method was used in the show. Yes, maybe one step of the VS would be to write or find a good / synthetic article on how to write screenplays (well, that is IF we choose to take that form of writing) Eclipse : Amazing, before clicking to get the picture full screen I thought this came from an episode  As for backgrounds, maybe we could get the help of other artists to make them.
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Eclipse
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Tue Sep 08, 2009 12:10 am |
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Joined: Wed Nov 02, 2005 12:54 am Posts: 434 Location: In the SEA
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OPUS wrote: that amazing, eclipse. I wonder if you could make an inside of the seaduck, so I could draw some characters in there, just to see how it looks..  Well you're in luck OPUS! I'm already working on the interior  EDIT: well here's the test animation. Yes it's a bit rough in the movement. My formulas still need some work especially when it comes to the more complex movements lol but here it is. My rough time is... a day >< ok 4 hours for this one. However I wasn't able to use the talespin intro too much as a basis so this is relatively straight from my imagination.  I tried to figure out Baloo's stunts and they are labelled there. There was one that I didn't include because I couldn't quite picture it in my head. And at the end, I thought it'd be fun to see the Sea Duck in a real tail spin ^_^ in P&L it looked a bit weird because it was practically only a hull in at that point in time o.o
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0x7B
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Tue Sep 08, 2009 9:46 pm |
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Joined: Wed Jun 10, 2009 3:53 am Posts: 210
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Wow! That looks great! I wish I could help with the modeling/animation somehow, but I wouldn't even know where to start. About the backgrounds, don't worry about those; they will probably be hand drawn and added later. Again, awesome work! Keep it coming!
_________________ Check out the TaleSpin Virtual Season section of the TSS site for news and information about the project!
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Short Raccoon
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Wed Sep 09, 2009 2:55 am |
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Joined: Sat Aug 29, 2009 6:46 pm Posts: 128 Location: at Higher for Higher
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Stinkin' amazing! Great work!
_________________ PrtyWatrPrincess
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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Sun Sep 13, 2009 6:35 pm |
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Joined: Fri Dec 31, 2004 8:14 am Posts: 5673 Location: France
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I didn't reply to your video? Well this is amazing  Especially recreating the stunts I would have suggestions though : if you would want to imitate 2D animation even better, you should make the video less smooth (less frames by seconds), and try to make more closeups views of the sea duck. But it's already great as it is 
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Eclipse
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Sep 14, 2009 8:59 am |
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So more choppier eh? I'll try that and see how it turns out.  That animation runs at 25 frames per second. ... I just thought of a question to ask Jymn: How many fps did talespin use? XD That info would come in handy for this project.
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0x7B
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Sep 14, 2009 10:30 am |
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It probably used 12 FPS most of the time. From http://www.thebest3d.com/dogwaffle/help ... mation.htm : Quote: 12 frames per second (FPS) are recommended for drawn animation. This is one half of the frame rate used by film. This is referred to as 'drawing on twos'. The majority of cartoon animation is drawn on twos. When put on film, the frames are exposed twice to make 24 fps. I'm not sure about TaleSpin specifically, but I think that 12 FPS is standard for most all Disney animation.
_________________ Check out the TaleSpin Virtual Season section of the TSS site for news and information about the project!
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Eclipse
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Sep 14, 2009 12:47 pm |
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They are? o.O Oh well. I decided to ask the question anyway. So that perhaps we could be more accurate 
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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Mon Sep 14, 2009 6:11 pm |
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I'm not sure, but the Disney animated films clearly are smoother than the Disney TV series. So I guess the animated films have a higher framerate. It also seems that some scenes in Talespin have higher framerates, mostly in the Disney Japan produced ones.
Err...but that's getting off topic.
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0x7B
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Tue Sep 15, 2009 7:11 am |
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I found this production flowchart in an animation book and I thought it might come in useful... though I'm not sure how useful... (I had a few minutes to kill yesterday, so I thought “why not?”... also flowcharts are fun ;-D ). Attachment: production flowchart TSVS_504x594.jpg I added the color coding to separate the flowchart into phases, which may seem a little confusing at first, but it still functions as a flowchart. For instance, if one decided to do type 'D' (artwork but no animation), one would proceed in order down the flowchart from red to yellow to green, ignoring the blue and purple portions. Also I should mention that some of the terms used are, in our case, fairly flexible. The more basic the type done, (D,E & F) the more flexible the term. For example: “Concept Art” if done for type 'E' would be an end unto itself, serving as illustrations for the final release intended to be viewed publicly, whereas if done for a higher type like 'C' or 'B', it would be intended as more of an aid for the art production team. On another note, I was thinking it might be a good idea to try to complete a smaller scale project before attempting a full virtual season, similar to a movie trailer. A small “mini-project” to start off would help in several ways: like allowing us to work out any kinks in the production process before the “real” production starts. Also, it would serve as a trailer to (hopefully) build support/anticipation/excitement among TS fans. The plan for the VS is still to start simple with only text and a few illustrations, but doing a small 1-2 minute trailer (hopefully of type 'C' or 'B') would show us what to expect in a larger scale production and help us set achievable goals for the VS itself. (And you have to admit, seeing an animated TS trailer with music and sound would be pretty neat!)
_________________ Check out the TaleSpin Virtual Season section of the TSS site for news and information about the project!
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steet
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Tue Sep 15, 2009 11:02 am |
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Joined: Fri Dec 31, 2004 8:14 am Posts: 5673 Location: France
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Quote: I added the color coding to separate the flowchart into phases, which may seem a little confusing at first, but it still functions as a flowchart. For instance, if one decided to do type 'D' (artwork but no animation), one would proceed in order down the flowchart from red to yellow to green, ignoring the blue and purple portions. Also I should mention that some of the terms used are, in our case, fairly flexible. The more basic the type done, (D,E & F) the more flexible the term. For example: “Concept Art” if done for type 'E' would be an end unto itself, serving as illustrations for the final release intended to be viewed publicly, whereas if done for a higher type like 'C' or 'B', it would be intended as more of an aid for the art production team. Interesting, it can help to see the different steps we should take to complete it, depending on the type we choose... Quote: A small “mini-project” to start off would help in several ways Yes, good idea. Making only one "episode" for example. It could definitely help in bringing more people on the project.
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Eclipse
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Tue Sep 15, 2009 12:41 pm |
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I agree with the small project. Perhaps we can go with the Trailer and/or the opening... unless we just copy paste the original one which I doubt. Maybe we should start(or continue) throwing around more story ideas to get started or throw in illustrations that will spur on the ideas for the story of the first mini project? The flowchart will help organize who is doing what and will be easier to track if anybody is doing a stressload of work. I'm familiar with the flowchart concept. There was a flow chart, a simplified version I think, on a Lion King project I joined. (It went on hiatus for now because of lack of activity though  ) As rafiki had said: "Remember, the journey of a thousand miles begins with the first step." "Thanks. Here's my first step." Ma jumps on his feet.
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OPUS
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Tue Sep 15, 2009 1:56 pm |
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Joined: Sat Jun 06, 2009 6:39 pm Posts: 117
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Eclipse wrote: I agree with the small project. Perhaps we can go with the Trailer and/or the opening... unless we just copy paste the original one which I doubt. Maybe we should start(or continue) throwing around more story ideas to get started or throw in illustrations that will spur on the ideas for the story of the first mini project? The flowchart will help organize who is doing what and will be easier to track if anybody is doing a stressload of work. I'm familiar with the flowchart concept. There was a flow chart, a simplified version I think, on a Lion King project I joined. (It went on hiatus for now because of lack of activity though  ) As rafiki had said: "Remember, the journey of a thousand miles begins with the first step." "Thanks. Here's my first step." Ma jumps on his feet.Yeah, I'm thinking about drawing several guide sheets and a story board soon just to motivate The writers. But first, I have two commissions to get out of the way
Last edited by OPUS on Wed Sep 16, 2009 3:46 am, edited 1 time in total.
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Short Raccoon
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Wed Sep 16, 2009 2:02 am |
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Joined: Sat Aug 29, 2009 6:46 pm Posts: 128 Location: at Higher for Higher
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Let me get a computerized writing tablet and I'm in. Hopefully will have one by next paycheck. What kind of small trailer would we do? Maybe like a promo thing?
_________________ PrtyWatrPrincess
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OPUS
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Post subject: Re: Creating a TaleSpin Virtual Season......? Posted: Wed Sep 16, 2009 3:47 am |
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Joined: Sat Jun 06, 2009 6:39 pm Posts: 117
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I believe that lots of modelsheets and images of different exprssions and clothing should be enought for now. :=)
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